Posts Tagged ‘ games ’

Serious Games^d^d^D Things

If you start a job as an oil rigger, then there’s a 50% chance you’ll have a reportable accident within the next six months. After that period, the risk drops to 5% or less, as you get to know the ropes.

That’s quite frightening for potential oil-riggers and for people in the oil and gas industry who hire such folk.

I was lucky enough to be at a presentation from Kevin McNulty from Coole Immersive yesterday, part of the Visual Web Convention. They’ve made a simulation game that allows new oil-riggers to get that first six months’ experience for free. That’s to say, the likelihood they’ll have a reportable accident drops to <5% if they’ve used the game. That’s a fairly cast-iron case for games in the workplace, if you ask me.

Earlier in the day, Lord Puttnam gave a challenging keynote suggesting that this field - serious games - was a potential answer to the work he was doing with the climate change commission in the House of Lords. Briefly, his argument was that younger people are more likely to engage with games than any other media - I’d agree with this but suggest that older people are also gamers. Games are also blessed with the ability to offer experiential learning unlike any other pedagogic technique currently available - I think the oil rigger case study shows that’s true. Communicating the things that all of us need to do to avoid the looming disaster that climate change will bring is a tough problem for all professional communicators. We held a private event this week for advertising professionals called Can Advertising Save the Planet? The answer is probably ‘no’, but as communicators, we have the ability and responsibility to make things a little easier and better - the disaster is imminent, after all, but even the lowest of the low can do something to help.

If we are to steer society away from catastrophe and into education, games will have a key part to play.

Unfortunately, as Puttnam admitted, as soon as something is called a ‘game’ then bureaucracy and government recoils. The idea of our government lending public support, and ultimately money, to games, is stymied by its vocabulary. Games are trivial and a social harm in the minds of most bureaucrats and, sadly, most newspaper editors (see the press about the recent Byron Review which, while admitting a need for some governance over which titles were available to younger gamers, was overwhelmingly in favour of video games as a learning resource, if you bother to read the whole thing).

Flipping back to climate change and the emergency we face communicating the facts about it and what needs to be done, then games provide an excellent opportunity. But the flip-side of the problem with bureaucrats then sets in - entertainment providers are terrified of being associated with anything remotely ‘worthy’. Being ethical is, apparently, uncool.  There have already been a few brave attempts - World without Oil, the BBC’s Climate Challenge and others. But the likes of Sony, EA and Microsoft aren’t developing or promoting these sorts of titles. What needs to happen to make the big games publishers alert to their power to change the future?

[Update - Robin Blandford has some videos of what this looks like and a challenge for the rescue industry]

Viral WoW

Blizzard, the company behind the most successful and profitable entertainment franchise in the world*, World of Warcraft, held a mini-conference in Paris last week to announce that a second sequel to its Diablo series - Diablo III - was in development. Unlike a lot of press conferences, they invited along lots of fans, active forum members and bloggers about the game. So far, so cool, but it gets better…

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As is customary at top-end press-conferences, there was a schwag-bag for all attendees containing various branded giveaways. Mouse mats, mugs and stuff - it saves having to buy Xmas presents for a lot of journos. *cough*

(As an aside - Yay! that more bloggers and vocal fans are getting their hands on this stuff.)

But the cleverest bit (for me) was that this also included an online keycode for WoW that would allow players of that game to gain a new companion for their online avatars - the characters they play in the game. Remember, they invited guild leaders and fanatical WoW bloggers along**.

The pet itself will be a miniature version of the Archangel Tyrael of Diablo 2 fame who will travel with you on all your grand adventures in Azeroth! Pictures of this amazing new pet will be available on the official website soon for everybody to check out.

Get it? The WoW pet is a viral promo-item for Diablo III! It’s limited edition, so it’s sought-after; it’s a sign of prestige in the community; and it’s constantly in the face of relevant audiences.

Pure genius. Or evil.

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*World of Warcraft - or WoW to its friends - an online roleplaying game which charges a monthly subscription - to around 10mn people.

**WoW players organise themselves into ‘guilds’ to assemble teams for online combat and for social reasons - their leaders are the most visible, longstanding and respected players.

Via. Kotaku

My Week in Media

I’ve been tagged twice for this so here goes. I have also cheated and extended this out to two weeks…

Telly: watched Extras and Dr Who over Christmas. Neither of them were as good as I’d hoped. Otherwise, I watched The Most Annoying People of the Year on BBC 3 through iPlayer, which was quite possibly the bitchiest thing I’ve ever seen, in a good way. In other people’s houses I was subjected to seemingly dozens of TV talent shows and shouty soaps.

Books: Ludmila’s Broken English by DBC Pierre is an excellent read, though not quite up to the standard of Vernon God Little, IMHO. The book has two separate threads which are well-created but then brought together rather clumsily in the finale. Imperium - Robert Harris - his worst book to date, sadly, though still a good read for a train journey. For self-improvement, I managed to get through a few more chapters of Ackroyd’s London: The Biography, too. I’ve got his book about the Thames lined up once that’s finished, some time in 2009.

Papers: My normal diet is freesheets - the Metro and the London Shite. Staying at relatives’ houses meant a shock switch to The Torygraph and the Daily Mail. How do people find the time? And why do they bother? Also enjoyed my regular doses of Uncut, Private Eye and the Economist.

Online: I’ve been offline for most of the time over the last two weeks, which was a very good idea and means I’m keen to get stuck into those 300 unread feeds.

Games: do these count? Anyway, much of my break was spent with The Witcher, which I can thoroughly recommend to old-school CRPG fans. Also developed a crippling addiction to fab puzzler The Lost Treasures of Montezuma.